using GameFramework.Fsm;
using GameFramework.Procedure;

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

using UnityGameFramework.Runtime;

public class Demo3_ProcedureMenu : ProcedureBase
{
	protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
	{
		base.OnEnter(procedureOwner);

		UIComponent ui=UnityGameFramework.Runtime.GameEntry.GetComponent<UIComponent>();


		ui.OpenUIForm("Assets/Demo3/UI_Menu.prefab", "DefaultGroup");
	}
}
